Tiefer in den Underground
Und weiter geht es in der Welt von Shadowrun: Diesmal geht es in die "Unterwelten". Der Band ist neu auf deutsch seit diesem Monat erhältlich.
"Unterwelten"(im Original: „Vice“) ist das Quellenbuch für Shadowrun4 , das alle Schichten der organisierten Kriminalität beleuchtet: Von internationalen Syndikaten - wie Yakuza, Triaden oder Mafi a - bis hin zu hoch spezialisierten Verbrecherringen und den kleinen Straßengangs in der Nachbarschaft.
Käufer des deutschsprachigen „Unterwelten“-Quellenbands erhalten rund 60 Seiten mehr an Informationen über die Verbrecherbanden und -organisationen der erwachten Sechsten Welt für ihr Geld.
Erwartungsgemäß stehen die großen Syndikate im Zentrum der Betrachtung. Nach einer grundlegenden Einführung kriminelle Machenschaften betreffend geben sich auf den ersten beinahe 100 Seiten die Mafia, die Yakuza, die Triaden, die Vory v Zakone und schließlich die aus der gleichnamigen Kampagne bekannten „Geisterkartelle“ ein informatives Stelldichein. Gegenüber dem alten „Unterwelt“-Quellenband zur vergangenen dritten Spieledition wird der russischen Vory v Zakone wesentlich mehr Aufmerksamkeit geschenkt. Die folgenden Seiten sind kleineren und spezialisierteren Verbrechergruppierungen wie unter anderem Piraten, Gangs oder Organhändlern gewidmet. Das vielfältige verbrecherische Dickicht wird wie aus anderen Bänden bekannt generell aus wechselnden Perspektiven und auf unterschiedlichen Ebenen betrachtet.
Ein Kapitel zu Gesetz oder besser den Gesetzeshütern deckt die initialen Spielbedürfnisse von Rollenspielern ab. Nach den Spielinformationen widmet sich der abschließende Teil des Quellenbuchs der hiesigen ADL (Allianz deutscher Landen) und damit den dort aktiven gesetzwidrigen Gruppierungen und ihren Widersachern.
UNTERWELTEN - SHADOWRUN 4 QUELLENBAND, Pegasus Spiele, Autoren Robert Derie, John Dunn, Jennifer Harding, Lars Blumenstein, u.a.; Grafiken von Tom Bax, Kent Burles, Kevin McCann, Jan Helke, Felix Mertikat u.a., für 3 - 6 Spieler, ab 16 Jahren, 256 Seiten, Hardcover, Artikel # 46060G, ISBN 978-3-941976-10-8, 29,95€ (Buchpreisbindung)
Corp Guide’s street date is today!
There’s new Shadowrun goodness floating around in print! Corporate Guide is out and about. Learn all you need to know about the Big Ten, and some rising powers to boot. For more information, look at this post, or to get a preview of the Aztechnology section, go here. Go buy at will, and enjoy!
Shadowrun developer interviewed in Hidden Grid podcast
Hey folks! Last November I was interviewed for the Hidden Grid podcast, and that interview is now available. Given that it took place last November, the current situation at Catalyst doesn’t come up, so it focuses on some future plans, upcoming products, and general Shadowrun goodness. Enjoy!
Wildwechsel in der Krisenzone?
In der Welt von Shadowrun gibt es keine Verschnaufpausen, und so gönnen wir uns auch selbst keine Ruhe, ehe nicht die neuen Bücher wieder auf deutsch für euch erschienen sind. Jetzt sind sie da: "Wildwechsel" und "Krisenzonen".
"Wildwechsel" ist eigentlich das Critterdossier für Shadowrun 4 (im Original: „Running Wild“). Es präsentiert einen detaillierten Blick auf Tiere, Geister und andere nicht-menschliche Lebewesen der Sechsten Welt: Normales Wild, das die Zivilisation bisher überlebt hat. Paranormale und erwachte Raubtiere."Krisenzonen" (im Original: „Feral Cities“) hingegen wirft ein Licht auf zwei mörderische Plätze: auf die urbane Wildnis von Chicago und das dunkelste Herz Afrikas: Lagos. Neben diesen beiden Orten werden die gesetzlosen Sprawls von Bogotá, GeMiTo, Genf, Karavan und Sarajevo beschrieben.
New Shadowrun fiction released!
I’m extremely excited to announce the electronic release of the new Shadowrun fiction anthology! This collection contains 16 stories–15 are all-new, along with a reprint from New York Times bestselling author Michael Stackpole. These stories join the fiction in the Shadowrun Twentieth Anniversary rulebook and books like Seattle 2072 to start building a contemporary base of Shadowrun fiction.
The anthology was edited by John Helfers, co-author of the Shadowrun novel Aftershock and co-editor of the 2009 Hugo-nominated The Vorkosigan Companion: The Universe of Lois McMaster Bujold. Authors included in the anthology include Shadowrun novelists such as Jean Rabe, Stephen Dedman, and Steve Kenson; Zoë Martinique creator Phaedra Weldon; Battlecorps.com favorites Kevin Killiany and Steve Mohan; and popular gaming writers including Matt Forbeck and William H. Keith. The editor also saw fit to give a story slot to some guy named Hardy, so you can check that out to see if it’s any good.
The anthology is available immediately on the Battleshop in both ePub and Kindle formats, and the Kindle version should also be available through the Kindle store in the next day or two. Enjoy!
Shadowrun package to be added to Lone Wolf’s Hero Lab!
Continuing our recent string of good-news announcements, I’m thrilled to announce that Catalyst Game Labs and Lone Wolf Development have entered into an agreement to develop a Shadowrun data package for the award-winning Hero Lab product. Check out the official info, which follows:
FOR IMMEDIATE RELEASE
Catalyst Game Labs and Lone Wolf Development are pleased to announce that they have entered into a new, long-term license for the Shadowrun intellectual property. Lone Wolf will shortly begin development of a Shadowrun data package for its award-winning character management software, Hero Lab. The new data package will initially cover the core Shadowrun Fourth Edition game system, and will later be expanded with content from Shadowrun’s many great supplements. “
We’ve been working with Lone Wolf to make this happen for a long time,” states Randall Bills, Managing Developer of Catalyst Game Labs. “Once we finalized the details, Topps approved the license quickly, signifying their appreciation of the importance of digital tools in further developing the Shadowrun line. Lone Wolf Development has a history of bringing innovative technology to the gaming industry, and we look forward to diving into this great new opportunity for Shadowrun alongside them.”
Released in 2006, the ENnie award-winning Hero Lab includes an easy-to-use, intuitive interface atop a versatile database engine. Data packages for more than a dozen different role-playing games from a wide range of publishers are already available. Users can add their own custom content to existing games or even create data files for entirely new game systems. The combination of powerful, user-friendly software and the diverse RPGs it supports make Hero Lab one of the most successful character management tools ever released.
”We’re very excited to add Shadowrun to the list of games Hero Lab supports”, said Rob Bowes, President of Lone Wolf Development. “Catalyst recognizes that digital tools like Hero Lab are critical to the success of the gaming industry in the 21st century. By lowering the barrier of entry, Hero Lab makes it easier than ever for RPGs to attract new players, and for existing players to maximize their gaming experience.”
Look to www.wolflair.com and www.catalystgamelabs.com for future announcements concerning this exciting development!
Catalyst Game Labs
Catalyst Game Labs is dedicated to producing high quality games and fiction that mesh sophisticated game mechanics with dynamic universes-all presented in a form that allows beginning players and long-time veterans to easily jump into our games and fiction readers to enjoy our stories even if they don’t know the games.
Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.
Lone Wolf Development
Lone Wolf Development specializes in creating innovative digital tools for the tabletop gaming industry, allowing players to streamline game preparation, eliminate errors, and spend more time playing the games they love. With an ever-growing suite of tools, including the award-winning Army Builder and Hero Lab products, Lone Wolf’s digital tools are in regular use by tens of thousands of gamers, from miniatures games to card games to role-playing games. Find out more about Lone Wolf Development by visiting our web site at www.wolflair.com.
3 neue Shadowrun PDFs erhältlich!
Today, we have three new releases for everyone. With Vice hitting shelves on the 23rd of February, we offer up 10 Gangs—a PDF exclusive that makes a fine companion to it:
10 Gangs
Everyone knows the score between the Yaks, Mafia, and Triad, but when you get down to it, the ganger on the corner is just as likely to try and kill you. Here is the download on ten mid-sized gangs that are looking to make a name for themselves.
10 Gangs is designed to supplement any campaign and utilizes the Gang rating system from Vice. Each gang comes with plot hooks and stats for gamemasters and players to use for run ideas, contacts, and keeping an eye on the competition.
Next up is the continuing Manhattan-based Shadowrun Missions campaign. The seventh chapter provides a complete scenario ready for GMs to run tonight:
Shadowrun Missions 03-07 Knight at the Opera
Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.
This 20-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.
Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have fun while doing it. Missions are played at local game stores, conventions, game days, and as home games. Players who participate in these scenarios will have a real opportunity to influence the Shadowrun game world, and play their characters in events worldwide.
Shadowrun, First Edition
The Year is 2050
The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the “jack up” reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise.
In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that’s where you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don’t want to dirty their hands, it’s a Shadowrun they need and they come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is high. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that’s exactly the kind of firepower you’ll need if you get hired to make a Shadowrun.
(For those curious, this scan is of the Fifth Printing of the softcover edition! It’s OCRed and has bookmarks!)
Shadowrun 20th Anniversary Limited Edition
It has been a long road, but the Limited Edition version of Shadowrun’s 20th Anniversary core book is currently being shipped across the ocean, and the sample copies have arrived in our Seattle office. We’ve been mum about the exact features of this title, but now it’s time to show it off:
A black, leather bound hardcover with silver imprinting, each book is numbered for the limited printing. The LE comes with a full-color heavyweight slipcase, two bookmarks and an 11”x34” double-sided poster of the Seattle skyline—one side blue, the other red.
We will be posting a street date in the next few weeks, when the books arrive in our warehouse and we can finalize that date.
If you have already pre-ordered this book: sit tight, and we will ship it to you from our Seattle location as soon as possible.
If you want to buy this book at your local game store, please give them a call and let them know you want a copy. The stock number is CAT2600LE and you can give them the following sell sheet (or a link to it): SR4A Limited Edition
If you want to pre-order this book from us: You can do so in the following configurations:
Neue Shadowrun-Kurzgeschichte
Bei Pegasus gibt es eine neue Shadowrun-Kurzgeschichte zum Runterladen:
"Vogelscheuchen und schwarze Männer" ist eine alternative Introfiction für den ADL-Teil von Emergenz. Da sie [die Geschichte] nicht im Buch gelandet ist, hat uns der Autor die Erlaubnis gegeben, die Geschichte hier zum Runterladen anzubieten.
Into The Shadows
Pegasus stellt den Inhalt der Promo-CD von der Spiel 2008 zum Download bereit:
INTO THE SHADOWS führt Euch mitten hinein in die Welt des Jahres 2070, in der Megakonzerne und ihre Söldner mit Blei, Blut, Bioware und Magie ihre Kämpfe um Geld und Macht austragen ...
Neueinsteiger können mit den Einsteigerregeln und einem Anfängerszenario sofort im Cyberfantasy-Kosmos von SHADOWRUN 4.0 starten, während den Experten mit SCHATTENSPIELER ein kompletter Profi-Run nebst innovativen digitalen Handouts und einem exklusiven Ingame-Song des Matrix-Stars Doria Gray geboten wird.
Ursprünglich als Promo-CD für die Spiel 2008 gepresst, bieten wir Euch nun den kompletten CD-Inhalt als Datei zum runterladen an.
Into The Shadows herunterladen (44,76 MB, PDF)









